BBV: an experimental basic block vector generation tool 13.1. Nulgrind: the minimal Valgrind tool 12.1. Using the POSIX Threads API Effectively 8.3.1. Hints and Tips for Effective Use of DRD 8.3. Detected Errors: Misuse of the POSIX threads API 8.2.5. Multithreaded Programming Problems 8.1.4. Multithreaded Programming Paradigms 8.1.2. Hints and Tips for Effective Use of Helgrind 7.6. Helgrind's Race Detection Algorithm 7.4.3. Detected errors: Inconsistent Lock Orderings 7.4. Detected errors: Misuses of the POSIX pthreads API 7.3. callgrind_control Command-line Options 7. callgrind_annotate Command-line Options 6.7. Limiting the range of collected events 6.2.3. Multiple profiling dumps from one program run 6.2.2. Callgrind: a call-graph generating cache and branch prediction profiler 6.1. Differencing Cachegrind output files 5.2.11. Global, File, and Function-level Counts 5.2.6. Cachegrind: a high-precision tracing profiler 5.1. What to expect when using the wrappers 5. Building and installing the wrappers 4.9.2. Debugging MPI Parallel Programs with Valgrind 4.9.1. Memory Pools: describing and working with custom allocators 4.9. Details of Memcheck's checking machinery 4.5.1. Overlapping source and destination blocks 4.2.7. When a heap block is freed with an inappropriate deallocationįunction 4.2.6. Use of uninitialised or unaddressable values in systemĬalls 4.2.4. Illegal read / Illegal write errors 4.2.2. Explanation of error messages from Memcheck 4.2.1. Limitations - original function signatures 3.3.7. Limitations of the Valgrind gdbserver 3.2.10. Examining and modifying Valgrind shadow registers 3.2.9. Valgrind gdbserver thread information 3.2.8. GDB front end commands for Valgrind gdbserver monitor commands 3.2.7. Monitor command handling by the Valgrind gdbserver 3.2.6. Connecting to an Android gdbserver 3.2.5. Connecting GDB to a Valgrind gdbserver 3.2.4. Valgrind gdbserver overall organisation 3.2.3. Debugging your program using Valgrind gdbserver and GDB 3.2.1. Using and understanding the Valgrind core: Advanced Topics 3.1. Scheduling and Multi-Thread Performance 2.9. What Valgrind does with your program 2.2. Using and understanding the Valgrind core 2.1.
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